Back in August at Gen Con, I saw a lot of fabulous terrain on display (and for sale). While most of the best terrain I saw was being used to display miniatures, Triple Ace Games had a stunning display piece in the form of Iceblade Keep. Triple Ace Games is based out of the United Kingdom, but their core fan base is “definitely” American says Robin Elliott, the keep’s builder and Triple Ace’s Production Designer, who also brought the impressive model out to Indianapolis in August.
Hellfrost Savage Worlds
Using the Savage Worlds rules, Triple Ace Games has developed its own game and campaign setting, Hellfrost. Hellfrost is a fantasy setting featuring a society recovering from a 500 year long winter. Set in the land of Rassilon, Hellfrost provides a number of PC classes, races, spells, and new Edges for its players and is built around three core books, the Hellfrost: Players Guide, the Hellfrost: Bestiary, and the Hellfrost: Gazetteer. In order to play one would need a copy of the Savage Worlds rules from Pinnacle Entertainment Group. The model of Iceblade Keep does an excellent job of reinforcing Hellfrost’s themes of desolation, dread, and despair, as well as served as something of a light house to draw curious players into Triple Ace’s booth space.
Iceblade Keep took Robin Elliot three months of evenings and weekends to constuct, all for a one off promotional piece for them to demo Hellfrost on. Elliott designed the keep to break into separate rooms, which also helped in dismantling it for transportation to Gen Con in a large cardboard crate. The structure of the tower is 3mm foamboard with smaller sections held together with dressmaking pins until the PVA glue could dry. For the base, Elliott used a mixture of foamboard and home insulation polystyrene blocks to form the rocks. He then coated the polystyrene with an acrylic medium followed by household emulsion and acrylic paints to achieve his splendid result.
Within the fantasy setting of Hellfrost, Iceblade Keep is a “long-abandoned travel tower.” As Elliott explains, “Travel towers are built and usually maintained by an informal organisation devoted to keeping road travellers safe called Roadwardens. They originally used the tower as a base for their patrols but the route on which the tower was built became little used and the tower has now been overun by orcs and ice goblins.”
Triple Ace Games
As an RPG publisher though, Triple Ace’s real focus is on gaming books and they brought quite a selection with them. If you’ve ever wanted rules and ideas for role-playing your own journey through the Looking Glass, Triple Ace Games offers Wonderland No More, their Alice in Wonderland game and setting. If that’s not your cup of tea, there is the futuristic gothic Necropolis 2350 which had me doing a double-take. Necropolis 2350 is a setting highly reminiscent of Dune, Fading Suns, and GW’s Warhammer 40,000. PCs take on the roles of knights in the Sacred Orders and basically serve as inquisitors of the Holy Mother Church, fighting its battles and carrying out investigations. Another Triple Ace Games title on offer was Sundered Skies which has steampunk fantasy elements of floating airships and pistol combat in the vein of Spelljammer (just not in space) or Neil Gaiman’s Stardust. The UK company’s latest addition Savage Worlds All For One: Régime Diabolique was also on sale with a small paper sign in Triple Ace’s booth advertising “Savage All For One is Here!” As its title might hint at, All For One features a Three Musketeers setting which is actually 1636 France.