Reopening the Dragonfather’s Cage: My Cryx Army

Awakening the Dead

Painted Warmachine figures clash in a fantasy cityBack around 2003 I was introduced to Warmachine and Privateer Press by a local pressganger. A number of club members were getting into the game and I bought a few Menoth Choir members to use in an Inquisitor’s retinue for my Daemonhunters army for Warhammer 40K. My friend punkrabbit was not using his Cryx army actively and I asked if I could borrow it to play in a Steamroller tournament.

I had possibly played one game of Warmachine before entering the Steamroller and got rolled pretty badly by my first Menite opponent, BJ. In my other two games, I fared better, tying one and winning my last against another newbie playing Khador. As the only Cryx player, I won a Best of Faction award and got a certificate and a little medal with a green ribbon. What a way to hook a new player!

I took this army with me down to Comic Con that summer where the Steamroller was split up into a newbies category and one for veterans. With four games under my belt, I entered the newbie one and won it, getting another little medal, a $25 gift certificate, and a Warmachine shirt. Privateer Press really knows how to play to a gamer’s ego and vanity.

Warmachine miniature figure Goreshade kneels in foreground while death waits behind him.Since then I have never quite done as well, but I also purchased the army from punkrabbit and have used it in at least three more Steamrollers. I painted the base borders black and added some more vegetation, but everything in the army was painted by punkrabbit, with a few exceptions.

As wonderfully painted as it is, the thing is is that I don’t really care about Cryx. For that matter, I’m turned off by steampunk and a lot of the elements of the Iron Kingdoms. I got into Warmachine because it was popular with my peers, had fewer miniatures to buy and paint, and I liked some of the mechanics, as well as how Privateer Press was approaching the game. You might also say that I got into Warmachine because of being able to purchase a fully painted and playable army. A Cygnar gunline play style is much more of what I would choose if I were going purely for unit mechanics. That said, units like the Arcane Gun Mages with their silly tri-corner hats really bother me. I like the pure fantasy martial look of the Doom Reavers, Storm Guard, or some of the Menite units. On average though, because they are undead and fantasy-based to begin with, Cryx doesn’t have many steampunk elements in their models.

Army Strategy or Lack Thereof

I am a very defensive conservative player usually. When I played Warmachine under the Mark I rules, Cryx was supposed to be the fastest faction necessitating a lot of coordinated precision, a finesse army. I used my army like a blunt instrument. I think my overall record was split 50-50 in wins and losses. I rarely, if ever, made power attacks with my warjacks, and usually played Steamrollers to their objectives, never even trying for caster kills, while usually overprotecting my own caster quite zealously. I may have given up only one or two caster kills, otherwise my opponent would have to destroy everything else in my force to get to my caster.

Three things I do really like about playing Cryx though are the creation of new units, tactical army shifting, and the ability to ignore Terror. With his Feat, Goreshade can summon a unit onto the board, while the Necrotech can turn scrap and wrecks into new soldiers. I can deploy in a large pattern across the board, but then in the first turn use my higher Speed values to run all of my army to one flank, leaving my opponent’s slower units with nothing to fight. Because I have no living units, I also don’t have to think about Terror and Morale in my army.

Cryx Army Composition

For the most part, the army you see below was exactly what I purchased from punkrabbit. Whatever his tastes were at the time is what I have inherited. The army is entirely Warmachine Prime and Escalation choices, I believe, except for a few additions.

Warcasters

If you do not play Warmachine, the choice of Warcaster drastically affects how an army is played because each Warcaster has unique Feats, special abilities that are activated only once per battle. They also have their own spells and special attacks, though some spells do overlap from Warcaster to Warcaster. While I do envy some of the other factions’ casters, Cryx has some excellent powerhouses itself.

Goreshade the Bastard

Warmachine warcaster Goreshade with summoned unit of Bane ThrallsFirst the name itself: Goreshade the Bastard. Then look at the model on his medium-sized base and his massive sword, Bloodcleaver. Then add his sword’s ability to add a model, the Deathwalker. Add his feat, Dark Summons, which allows him to summon a unit of 5 Bane Thralls and a Lieutenant to his side who can then activate. Goreshade is magnificent. His anti-magic spell Mage Blight can also be a game changer or winner. Plus he has 7 Focus.

I have never used the secondary function of his feat to terrify enemies in his control area. When I started playing Warmachine he also threw off newbies and experienced players alike with his Bane Thralls. Unwary opponents would leave avenues open for me to exploit. Big things happen once his feat is underway (as it should be with every Feat in the game). On the other hand, I have only gotten to summon his Deathwalker once. As I said, I tend to protect my caster and shield him from harm’s way, which in turn makes it very unlikely for him to kill another living model himself.

The Iron Lich

Undead miniature Lich poses in front of Terranscapes swampI have played the Iron Lich the second most, but only in a handful of games. His high Focus of 7 is what I like in a caster and I like his Shadow Wings movement spell, whisking him across the board. His Feat is also pretty straightforward and beneficial. He effectively gets 14 Focus to spend for a turn, as well as dealing damage to enemies within 14 inches, which in practice only kills a few Troopers. I used the Iron Lich further on into playing Warmachine and was more aggressive with him, using the 2″ Reach on his Soulsplitter to kill more foes. Also given its Sustained Attack rules I have taken out Heavy Warjacks with him.

Deneghra, Skarre, and the Witch Coven of Garlghast

Cryx warwitch Deneghra stands atop Hirst Arts cobblestone streetsI have used Dirty D, Deneghra, exactly one time, I think. The same is true for Skarre. Their Feats are too abstract for me and I don’t care for many of their spells. The models are also puny when compared to Goreshade and the Iron Lich, though I have to admit that Deneghra looks impressive with no other model nearby to dwarf her. Skarre’s 6 Focus is acceptable to me, but boosting friendly models’ STR and ARM is just too intangible for me. Her whole shtick of taking damage for increased gains is alien to me.

The Witch Coven were acquired later and punkrabbit painted them to match the rest of the army. I don’t know where the third member of the coven is right now, but she is painted. Their arcane sphere, Egregore, though is not. I want to mount it on a clear plastic flying stand so it appears as though it is floating. I have never used them in a game. Like Khador’s Old Witch they’ve also always struck me as a caster choice that I seldom see mentioned in tournament lists or battle reports.

Troops and Solos

I have never gone with a pure ‘jack list, in part due to my limited selection of Heavy Warjacks, but also because some of these units are just too cool to pass up.

Bane Thralls

Undead warrior miniatures for Warmachine, the Bane ThrallsHave I mentioned yet how much I love Bane Thralls? Four dice of damage on the charge is awesome. Any heavy Warjack is probably going down as well as the Caster hiding behind it. I almost always take my Bane Thralls, even if not fielding Goreshade. Dark Shroud is nice when I can remember it. Stealth always gave me a false sense of security. Canny opponents would target their own nearby models or one of mine until I learned to keep the unit moving by itself if I wasn’t summoning them in via Goreshade.

I think the models are pretty good too. They certainly look like they could do 4 dice of damage with their axes. All the spiky fiddly bits on mine have started coming off and it’s a hassle to reattach them, so I’ve left them off. A lot of people have theirs painted as spectral warriors, but I like how punkrabbit gave them bone skulls.

Mechanithralls

A unit of 10 miniatures for Warmachine arranged in a battle groupMy Mechanithralls were also usually an integral part of my army. I like the tactical versatility of either two lower powered attacks or one PS 15 attack against armored foes. I would like to get their unit attachment of the Brute Thrall at some point. I usually field them in their larger unit of 10 for resiliency. They do tend to come under attack often and early and usually don’t last an entire battle. I do have the Necrosurgeon unit attachment, but I have listed her down below.

Closeup of the Warmachine undead troops the Mechanithralls

Necrotech & Scrap Thralls

Necromantic Necrotech miniature with Scrap Thrall walking explosion miniaturesInitially I had trouble discerning between my Scrap Thrall and Mechanithrall models. I find that hard to understand now. What’s easy to get though is that Scrap Thralls go BOOM! Under Mark I rules they cost an additional 5 points each and awarded 0 victory points to my opponents when they blew up. I started out with 4 or 5 of them, but found them to be so useful that I bought several more blisters and now have 10 of the walking explosives. I keep them well away from each other and the rest of my units. They are slow, but can help shut down avenues of approach to the enemy. Mine have taken out a lot of troopers, but also successfully crippled Warjacks as well.

The Necrotech gives the ability to create even more Scrap Thralls! I love it. The model may be disconcerting, but creating new troops out of Disabled or Wrecked Jack Markers is very cool. What I learned though is that I should be aggressive with him. Forces an opponent to target him, which is a slightly wasted attack, is fine with me. Even better is when an opponent ignores him and he uses that 2″ Reach and grabs a hold of another model. In my earlier games though I protected my Necrotech and he never did anything quite useful, because waiting around to make more Scrap Thralls and then being nearby and able to actually reach the Disabled Jack is asking a bit much of the slow Necrotech.

Pistol Wraiths

Skull-headed Pistol Wraith miniature on a cobblestone streetIn the hands of an aggressive player, I’m sure a Pistol Wraith can wreak more havoc. Some of my opponents have given mine a wide berth as though it is incredibly deadly. Sadly I’ve never attained such heights with mine. He might take out another Solo or several Troopers, but I’ve never gotten a caster kill with mine.

My original was painted by punkrabbit and matches the Machine Wraith and Skarlock. I picked up two more on eBay that were painted and have never used them.

Machine Wraith

The pale and demonic Machine Wraith of Cryx with Storm Guard in the backgroundThe Machine Wraith is certainly a striking figure. I used it in my first couple of Steamrollers and it caused some consternation, but I have only been able to capture a ‘jack with it once or twice. The number of things that can hit Incorporeal models kept growing. Combine that with my opponents usually keeping their Warjacks within their Control area, which also happened to be within a spell’s range and I found the points spent on a Machine Wraith to be wasted. In this era of Warmachines and Hordes combined in tournaments, their specifically anti-warjack power could be an even bigger waste.

Skarlock

Skarlock Thrall miniature for Warmachine's Cryx factionThe ability to have 3 extra Focus a turn to either free up or play with is a hard one for me to pass up. I have usually taken my Skarlock in Steamrollers. The Iron Lich has a habit of leaving him behind with his Shadow Wings flight spell, but the Skarlock has been a faithful servant to Goreshade. While he tags along with Goreshade, when enemies start getting closer he is usually closer to the enemy and draws enemy attacks, serving as a light and fluffy meat shield.

Part of the miniature broke off and is missing, but I find it hard to spot where the little piece was on the figure. I think it may have been a wisp of magical energy near the Skarlock’s base that eventually bent off. Otherwise the little scrap I’m thinking of came from the similarly-painted Pistol Wraith.

Necrosurgeon and Stitch Thralls

When I initially acquired the army from punkrabbit, it didn’t have the Necrosurgeon and Stitch Thralls. He may have already had them, but they hadn’t been painted yet. I haven’t used them yet. I am dying too though, pun intended. Yet another unit that can create more models for me. The necromantic arts are just so useful!

Bonejacks

Five Bonejack models from the Cryx Faction for WarmachineTwo Bonejacks painted by a different painter than punkrabbitWith only three heavy warjacks painted and available to use, I usually field at least one, if not two, bonejacks in my Cryx army. Yes, they have a higher than average Defense and yes, they have low Armor. Yes, they are oftentimes the first of my units to go down. This is usually because in Take and Hold or other objective games I have paid a Focus to make my bonejacks run up and take the objective. Very quickly I just came to expect that they would die. The variety of them really doesn’t seem to make a difference to me. Initially I tried getting the ranged attack from the Defiler, but bonejacks are so limited in terms of stats (MAT 5/RAT 4) that they just suck. They also suck up opponents’ ranged attacks and attention. I make a bit more use of their Arc Nodes, but even then, they are the odd clucking chickens that seem to attract a lot of attention.

I have 5 that punkrabbit painted and then I saw these other two on eBay and they looked well painted and like they wouldn’t clash too much with my existing ‘jacks. I like the glowing necrite in them. Why 7 Bonejacks? One of the reasons is to allow me to create a second army for a friend to play either alongside me or against me.

Helljacks

Warmachine miniatures stand before Dreamspiritwargaming huts in the background

Reaper on the Left, Slayer to the Right

When I lose a Defiler or a Nightwretch, I shrug. When one of my Reapers goes down or my Slayer it does take some time to recover. I have only fielded dual Reapers once, otherwise I usually take both the Slayer and a Reaper. The Slayer’s base attacks of 3 are nice. Again, I have only possibly used his Open Fists once or twice to make Slams or Throws.

On the other hand, is there anything as sweet as harpooning a rival Warcaster and Sustained Assaulting him or her with a Reaper’s Helldriver? I have managed it a couple of times and it is very gratifying. On occasion I will only take one of my Helljacks, but that is usually when I am trying out some new tactics or spells I rarely cast. Otherwise in Steamrollers I would take at least two Helljacks.

Reinforcements and Banned from Service

I have a Deathjack awaiting construction, as well as a Stalker. I also couldn’t resist picking up one of the “new” plastic warjacks a couple years ago at Comic Con, getting the Slayer/Reaper/Corruptor box, as though I need any more Reapers. The Cankerworm is too odd a look for me. I also picked up a Lich Lord Venethrax, but have yet to assemble him. Painting is a whole other issue because punkrabbit has a lot going on in his life.

10 Scrap Thralls Mill About Waiting for Their Chance to Go BOOM!

Scrap Thralls Assemble!

The Satyxis Raiders have never appealed to me, though their Sea Witch unit attachment looks pretty sweet. I would love to have some Revenant Pirate Crew though, as well as some Black Ogruns. Bile Thralls are also too disgusting for me to really stomach in my force. I feel the same about Lich Lord Terminus. While he might impress others, he is too alien and strange for me to identify with him, not to mention the difficulty in assembly posed by the physical model. However I would like to get Master Necrotech Mortenebra to round out my selection of warcasters. I think the model is interesting and would compliment my Necrotech.

The real things I would love to get would be another unit of Bane Thralls, as well as some Bane Knights, and Bane Lord Tartarus. Just as I was playing some of my last Warmachine games, these models were coming out. On the other hand, I absolutely hate the centaur look of the Soulhunters which were introduced at that time and I could never see myself fielding them. If they weren’t so financially expensive, I would consider using other mounts instead with Bane Knights mounted on them, but that’s getting a bit ahead of myself.

Dark Age Saint Mark Warband

I wrote this based off of Dark Age Genesis. I have not played Dark Age Apocalypse yet, so the modern version of Saint Mark and his warband may be very different. All miniatures painted by the incredible punkrabbit.

Saint Mark: Everyone Must Stand Alone

Forsaken Saint Mark without a Mask
My Dark Age faction of choice is Forsaken and my saint of choice is Saint Mark. No other faction leader touches me so deeply and in such a strong way. In fact, Saint Mark is putting on false modesty to be called a saint. His weapon has it right: God’s Light. My Saint Mark Warband won me the Players’ Appreciation Tournament at CONquest Vegas in 2008. Saint Mark has an incredibly deep range of 80cm with God’s Light and if anyone gets up in his face he has both his Cutter Arm and his Armor of 22 to save him. He also needs that Armor 22 for when God’s Light Malfunctions. I make sure to risk that second Mal of 16. To me, if Saint Mark is not taking two shots each round something is really wrong. Or the game is about to end.

I have both versions of the figure and prefer the masked version. Others in his force match him this way and it is just a better sculpt. His unmasked self looks a little inhuman and if you read his fluff, you know he’s very¬†human.
The back of Saint Mark Without a Mask
And with a nickname of “Saint Coward”, how can Craven Games not love him? While his troops know that he surpasses Saint John, Saint Mary, and Saint Theresa in his holiness, his (defeated) opponents like to call him names after he has incinerated them with God’s Light from across the table.

His Blessed Lieutenants

Warwind aka Ninja aka CommanderThe Warwind miniature

After Saint Mark, the next commander figure I look for in any list is a Warwind. There’s a trend here: uber models with high point costs and 4 AP each. The Warwind has decent Armor 18 and the very low 2 Defense. That and Furious Charge; Never Panic; Never Fear; Tough as Nails. Saint Mark can’t say the same. Saint Mark might run away. Your Warwind is going to try to stick around with his 2 HP. The ranged weapon, Brimstone, has its uses, but I want that Furious Charge bonus and I want the two katana attacks from Weapon Group 1. Because the cape on the original Warwind is so crazy, I use the second sculpt.

Weaponsmith

The Weaponsmith model for Dark Age
Saint Mark’s fluff mentions Weaponsmiths several times. I’ve used Saint Mark without a Weaponsmith numerous times, so a Weaponsmith is not really essential. I view him as some icing on the cake. I would never take him if there were nothing to use Superior Maintenance on though. This ability which allows him to place counters on figures at the start of the game is very useful. Typically I place one on Saint Mark, one on another invidividual, and then one on the Weaponsmith as well. Yeah, he can use it because he uses God’s Wrath Rifle, the distant cousin of God’s Light. It’s only Power 6, but you get three shots with it per AP since it is RF -. Plus its Range is 40. The sculpt of the figure is alright, but ranks towards the bottom of Forsake sculpts. The cactus on his base comes from an Imex set, I believe.

Field Medic

I prefer my Field Medic to the Sister of Compassion but oftentimes end up taking both. They both have healing effects, but I would rather not Numb my troops and lower their abilities but instead tell them “Hang in there boys!” and “It’s just a flesh wound!” She is incredibly useful, has 2 HP and 4 AP. I try to keep her well positioned. Her scalpel weapon is a joke. Her other abilities are not.

Her figure’s face was too ovoid. It reminds me of Jocasta from Marvel Comics so I asked punkrabbit to give her a spiked face mask like Saint Mark’s and he did a wonderful job. The cactus is from an Imex set, if I remember correctly with green-stuffed base.

Sister of CompassionThe frontside of a Forsaken Sister of Compassion

This figure gets a lot of attention because of her thong-like leotard. She gets a lot of play from me because she is almost as useful as her more properly-clad cousin, the Field Medic. Her Needle Fist is actually a competent attack as she has AS 5 with it and its Power 6 with a Range of 30 and causes Numb.

Her base is Epicast, her look Lady Gaga.

Nathaniel & Orchid

Dark Age models and brother and sister Nathaniel and OrchidThis pair is pretty characterful. I almost always field them in larger games. AP 4 figures are always useful. I feel that they tend to get in combat a lot less than my Warwind, despite having Furious Charge and Superior Ganging Up. They have the same Defense of 2 of a Warwind. Nathaniel’s AS of 9 with his Claymore is damn useful. He tends to die first though, leaving his sister to amass more kills.

The Dark Age miniatures model OrchidI love Orchid’s sculpt, but they both are pretty dynamic and are rocking the spiked helmet look I so admire. I based them on 25mm bases so I could use them in games of 28mm Inquisitor or asInquisitorial henchmen in games of 40k. Their cloaks are painted the same sky blue as St. John’s, because they are also usable with his warband.

Bounty HuntressA female Bounty Hunter

I hate this figure. She looks so out of place in the junk and refuse filled world of Samaria. She doesn’t match the artwork and is pretty lame. However I think punkrabbit did a great job with her. As much as I don’t care for the model, I have used her in a number of games. Oftentimes she gets that third Superior Maintenance counter because her Ranged attack has an RN of 40 and she’s AS 7 with it with a RF of 2. With her 4 AP she gets 2 Aimed shots a turn with it. Now we’re cooking. Tracking is so so. Yes, it has an effect, but it never is game-changing for me.

DedlockThe dual pistol wielding Dedlock miniature

I may have used my Dedlock once. The figure is incredibly cool. She probably has been purchased by a lot of miniature fans who will never play Dark Age. The problem is that she has a high Points Value of 86 and for that you get a close up Banger-style weapon. Her ranged AS of 7 makes me want to take a second look about including her in my forces again. Spray and Pray however does not. I probably would be using Saint Mark and the Weaponsmith both with longer Ranges. She is mid-range and not incredible in hand to hand. Defense of 2 is, again, wonderful. If I knew my opponent was fielding Skarrd, I’d probably test her out again.

And His Righteous Troops

Banes

A Bane Leader miniatureHe may not have that special tender relationship that Saint John has with them, but Saint Mark (under my command) repeatedly makes use of his Banes. Banes have a respectable Armor 18 and are AS 6 with their Double Maces which get two attacks in Attack Group 1. They have no ranged combat, but the Maces which are only Power 4 cause KP(8). Their saving grace is probably that double attack. Once the whole unit starts attacking another unit, things are going down, and going down fast. This is probably true of many other factions’ main attack units, but with the exception of a few games as Dragyri, I haven’t played as other factions.

Strike

Two Dark Age Forsaken Strike models painted black
My Strike have seen almost as much play time as my Banes. They are ninjas, both in sculpt, and in stats. You pay for it too, at 75 points for the leader and 70 for the “basic” troop. These are essentially a unit of Forsaken characters with AP 4 Mv 4 and 2 HP. They also have that Warwind ninja 2 Defense. Where they really start to shine is up close with the enemy, which is where you want them with their Furious Charge. Facing lightly armored infantry? Go with the dual Spiked Gauntlets attacks. The PW is 2×2. If both attacks hit, which is at AS 6 for the basic Strike, your opponent is making 4 Armor saves. That’s them starting to shine. They flare up on your opponents’ big brutes with their other Attack Group: 2 Handed Sword. The leader has 9 AS with it! The trooper 8. Don’t forget Furious Charge bonuses or ganging up when it probably hits for its 6×2 PW. I count on the Strike to take out Dragyri elites, Ice Arbiters, Ice Elementals, Raze, Golabs, and other big meanies. They do not disappoint. With Armor 14, they also go down pretty quick, but I did introduce you to the Field Medic, yes?

These models are cool and I have them on 25mm bases to use as auxiillary Death Cult Assassins.

Firestorm

Given my preference for 4 AP models with 2+ HP, my Firestorm have seen very little use.Two Forsaken models That and they go KABOOM. I can see their usefulness if I was certain to face Brood (with Cauterize on their Flame Throwers), but I find them to be too much of a liability for my liking.

I think I asked punkrabbit to paint them as though wearing jumpsuits and I think the effect turned out pretty good.

Ravages

Two Ravages miniatures from Dark Age GamesI like how Ravages look like Banes, especially how punkrabbit painted mine. In games I have used them more than Firestorm, but only to test them out and as points filler and how expensive they are as points filler! For 82 or 77 points I can get something much better. Also I confess that I always get fuzzy about Indirect ranged attacks and that BL(4) and BL(2) are just so teeny tiny as to not be worth it in my book.

All the Rest

I have a Reaver. She’s so slight of build and prone to damage that she needs a real life Field Medic to look her over. I have a Shade that’s not seen any progress in years, despite loving the sculpt. The Junker has interesting stats, but I think she suffers from ease of extreme damage on the miniature.The Coils! Where are your Coils?! Yes, Saint Mark can Take Charge (Coils), but I don’t care for most of their sculpts. The concept behind them is cool enough, but the execution is not to my liking. This one that is painted is based on an Epicast base. I like how extremely forward I put it. Where is her coil weapon, the disc shooter? They are just oddly done.

For the Forsaken though and especially Saint Mark I am a completionist and will eventually get all of their models.

2008 Players Appreciation Tournament Winning List

Saint Mark
Warwind
Weaponsmith
Field Medic
Bane Leader with Banes (4)
Nathaniel & Orchid

Necrons Rising: New Army

I didn’t even know it was time for it, but all of a sudden I was spending some birthday money on a new Necron army. I won a Monolith on eBay (yet to arrive), ordered a Necron Battleforce, and won some other eBay auctions including some for Wraiths.

I am going to go with a “classic” Necron metallic look for the army, as seen here by my Wraiths. I just need to do the eyes and final base highlights and then I’ll seal them.

Why Necrons?

1. I picked Necrons as another 40k army primarily because of how easy and quick it would be to paint them.

2. I like some of the models: Warriors, Immortals

3. I DISLIKE some of the models too. I am going to convert all of my Destroyers, any Heavy Destroyers if I ever get any, and Destroyer Lord(s) to riding on top of their flying hover boards. I really hate the weird spider/centaur design of them, similar to the Cryx Soulchasers. And then I really love the way the Battle Droids in Phantom Menace zoomed around on their personal hover things (AT-SPs?), as well as the boards in “Masters of the Universe” (oh yes!) Even Champions of Tzeentch.

4. I’m also not particularly fond of the Monolith’s design. I would like to flip it upside down and mount warriors on the top, even though it’s not a true transport. I envision something like the RIFTS cover with a floating barge. Since there are game reasons not to flip, such as using the Monolith as cover, I probably won’t be making a flipped battle barge Monolith.

Rifts Cover.

Img of Inverted Monolith.

5. Flayed Ones are out for me; I hate the models and concept. Also because of the dollar price, Immortals and Pariahs will probably not make it into my force.

Craptastic Warriors

One of the eBay Auctions for 30 Warriors and 7 Scarab stands came like this with the rods half-primed. Actually each figure was half-primed in white over an existing paint scheme underneath. Now I’ve had to go in and paint black over it. You can see that the green rods for their Gausses were also primed white.


I scraped the rods with an Xacto which could work, then tried out my Dremel to see if that would speed things up and took out part of a rod, and then went chemical with Pine Sol, but Harry pointed out it would melt the plastic. He suggested Simple Green, which is what I went with.

Anyways, I read 92 pages of Warseer posts about Necron Tactics in 5th Edition as I’ve waited for the army to arrive.