Emperor forsakes Grey Knights, Eldar Celebrate

Originally posted at vegasgamers.org.

Harry and I had our 4th game with his Eldar and my Grey Knights. The first had been 600 and the last three have all been 750. The last two games I hadn’t taken a HQ, but decided that if he were losing the points in his Farseer getting taken down easily, I could throw in my own 61 pt. Brother Captain. My list was also very different this time because I didn’t take any psycannons and had 4 squads:

  • Brother Captain
  • 2 squads of 5 GKs w/Justicar
  • 2 squads of 6 GKs w/Justicars + a flamer in a squad (to get closer to 750)

With the Brother Captain in my Dreadnought had to go (I thought for some reason), so I instead made some small squads. I took out the psycannons because while I like them, once I am in assault, I just have 1 S4 attack.

Harry had an Autarch with a Dark Reaper launcher, three squads of Dire Avengers with 4 shots for the Exarchs, a squad of 6-7 Warp Spiders, and 6 Swooping Hawks including the Exarch.

I think it was also the first game against Harry that I went first. I set up. Then Harry set up. I reminded him of the Shrouding when I saw how far away his Autarch was, but he kept him far away.

We were playing Capture and Control with long table edges. Harry set up his objective behind this mesa and then sneakily used his Warp Spiders to play a small game.

Now you see us…

NOW you don’t.

I wasted my first turn with the Brother Captain and squad of 6 keeping them behind a hill and not moving them forward. Basically the game moved forward with me driving off one of his Guard- oops, Dire Avenger squads and then the remnants of two squads assaulted into his second Dire Avengers squad. The remaining Dire Avengers annihilated one of my Grey Knight squads in a single round of shooting (without Blade Storm)! waaaaaa, I sobbed. His Autarch kept lobbing missiles over, but wait: oh yeah, the Shrouding, nope, sorry. Turn 4 and Turn 5 the Autarch started shooting and hitting my Brother Captain to no effect.

Meanwhile the Swooping Hawks kept swooping in making their puny bombing run. However on one swoop, Harry deviated them into difficult terrain. They all made dangerous terrain tests and their Exarch rolled a 1 and died! haha Then I was able to assault that squad with the Brother Captain who saw them off.

The game really came down to my having 0 troops left. The only thing I had was the Brother Captain with 1 wound on him. But Harry only had part of a Dire Avengers squad which I was getting very close to. At the last moment of Turn 5 I had one 2+ Armor Save to make on him and I rolled a 1. Otherwise we quite possibly would have had a draw.


God, the game got very small pretty quickly! I’ve never played Kill Team, but when I’m rolling 4 dice for shooting for a squad of 2, I imagine it must feel like that. Harry did a very good job of putting his tough unit of Warp Spiders with their 3+ save 1.) behind the mesa but also 2.) near the Dire Avengers. To take the Warp Spiders down I had to get close to assault and open myself up to all those Dire Avenger shots.

Listening to one of the 11th Company Podcasts suggested by Walter, I was surprised that they say that Warp Spiders are a joke. They move 12″, shoot 12″ 3s to hit, 2+ to wound (Str 6). Ouch. Then Warp back 2d6.

Updates: 40k, 4E Forgotten Realms

Originally posted at vegasgamers.org. Blog post slightly modified.

In small games against pointy-eared Xenos, Grey Knights carry the day.

It’s been a couple of months since I’ve seen him last, but Harry and I got together last week and this to play – of all things – some 40k. He’s been working on an Eldar army and got a major boost to his forces when someone sent him an entire army.

So in this first battle, we had 600 points. I took 2 9-man GK squads with a psycanon in each. He had some tender Guardians, shooty Dire Avengers, and pathetic Fire Dragons.

Here is what we do to the last Fire Dragon!

Battle, the Second

Then he came over today and this time we had a 750 point battle. I added a non-WYSIWYG Dreadnought with a CCW and twin-linked lascannon. You can see the wrecked Vyper behind the trees. Harry had never seen so many failed Morale checks. I hadn’t either! Both of his Guardian squads took off. His Howling Banshees took off. His Dire Avengers took off. All ran away! The Autarch alone remained and was soon cut down.

4E Forgotten Realms campaign

One thing that’s been on hold for a while now because of my mother’s death and then not feeling up to it or not being done with the dungeon is our 4th Edition Forgotten Realms campaign. I’m excited for it to resume though.

One thing I’ve been working on for it is a Hirst Arts dungeon that they might be exploring in the next session or two. I cast a lot back in June and even made my first mold to help speed up the dungeon creation. Here’s a little layout. If my players read this, it will be a slight spoiler.

Since last posting in January, both of my brother-in-laws have joined the party, so now I have 5 PCs. Christel is up to 3rd level as is Azrid the warden. I actually want to post about the campaign more in depth, but will do that later.

I reread the Avatar Trilogy to help flavor the D&D campaign and just reread Azure Bonds too. It’s better than I remembered.